I'm a software engineer specializing in high-performance computing, systems programming, and modern web architectures. From GPU-accelerated C++ simulations to scaling full-stack applications.
A highly optimized physics engine built to simulate gravitational forces among massive numbers of particles, leveraging GPU acceleration and parallel processing.
High-performance computational models focused on physically-based rendering and real-time physical systems simulation.
Custom implementations of Large Language Models and MNIST Digit Vision Transformers, diving deep into modern neural network architectures from scratch.
Production-ready web applications built for robust state management, rapid deployment, and real-time data handling.
Development and maintenance of responsive, scalable front-end and database projects including Canyon-Ambassadors and Craftcoins.
Bridging the gap between strict logic and creative media. Designed minimalist app branding, UI concepts, and even integrated AI-composed audio elements.
I'm currently looking for software engineering internship opportunities for Summer 2027. Whether you have a question, a project idea, or just want to talk C++ and Rust, my inbox is always open.
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